Platform Game Prototype

Project Status   

Project Type   

Project Duration   

Software Used   

Languages Used   

On hold

University project             

~1 week

Unreal Engine 4         

C++ & Blueprint

Play my Game!

Please feel free to play and let me know your opinions. Download the game and play or the source code to see the entire project!

Grab to Play! Source Code!

Reveal Teaser Trailer

"Platform Game Prototype" is a 3D platformed with a focus on shown a showcase prototype of what can be. Inspired of the Nintendo game Treasure Tod. master of new abilities and exploration into a vast and challenging world. Battle ferocious foes on your journey into the world with the tight and fluid gameplay to get the stone keys and unlock the gates to the temples. Fight and defeat the guardian to retrieve the last key and open the secret temple.

SUMMARY OF RESPONSIBILITIES

Platform Game base of the personal styled of Nintendo Mario games. I develop this game by using Unreal Engine 4 I mainly using blueprints to programing this prototype I believe it is more efficient and faster to work with it especially with the time frame that we were having to make the programming choice. I create most of the assets for the game but I also make use of some of the free assets that provide epic games. I try to make it faithful to the Mario styled visual look and gameplay. The main difficult thing for me was to implement new features that I am not used to programming, I experiment a lot during this process trying to put what I learned so far of programming which I can tell it has been very useful. For me, I consider my self an artist and a programmer that is why I enjoy so much the entire development of making a game to star to finish every difficulty problem that comes on the path of developing the game is a new challenge created in order to solved. I definitive want to keep improving this game and make more content in the future.

This is a solo project so I had to more than just programming. I was trying to experience as much that I can making this. There is a lot of the assets from 3d party with the exception of the programming and many other aspects of the project.

Some of my responsibilities made in the project was but not limited:
3d Art: UI, level environment

Designer: UI, Level, Light and post process, some effects, sharers

Game design: designs player, feature, obstacles, core gameplay system.

Game developer: only programmer implement all programing and features of the game such player, UI implementation, game mode,helper code and general code that helps the team works more efficient like UI easy inputs, collection system, etc..

When you're a team of only one, you end up wearing a lot of hats (and I do love hats!).

Screenshots

Some Features of the Game

Stars Orbs Gameplay Mechanics

Stars orbs- get 1 star to open the gate and advance to the end of the level. You can get up to a maximum of 3 star on each level. A certain number of stars are required to open new levels.

Hight Score Gameplay Mechanics

Hight score- a score is creating at the end of the play level based of the time and coins amount.

Moving Platforms Gameplay Mechanics

Moving Platforms- These platforms move back and forth in a specified area.

Coin’s Collection Gameplay Mechanics

Coin’s collection- there is coins around d the level for the player to collect.

Programming Code

DESIGN PROCESS Summary

Platform Game Prototype is a project game prototype for my university. This is a Platform Game base of the personal styled of Nintendo Mario games. I develop this game by using Unreal Engine 4 I mainly using blueprints to be programming this prototype I believe it is more efficient and faster to work with it especially with the time frame that we were having to make the programming choice. I create most of the assets for the game, but I also make use of some of the free assets that provide epic games. I try to make it faithful to the Mario styled visual look and gameplay.

The main difficult thing for me was to implement new features that I am not used to programming, I experiment a lot during this process trying to put what I learned so far of programming which I can tell it has been very useful for me. I consider myself an artist and a programmer that's why I enjoy so much the entire development of making a game to star to finish every difficulty problem that comes on the path of developing the games a new challenge created to solved. I definitive want to keep improving this game and make more content in the future.