DirecX FBX Scene

The primary goal of the project is to apply all that I learned in the Vulkan API course to create software designed to draw the visual aspects of a gamelevel. 

Software Used  

Languages Used  

Visual Studio

C++

Feel Free to Download the Source Code.
Source Code

Project Content

FBX Object
Maye file
FBX file
texture file
dds file

Programming Code

Programming Explanation

DirecX FBX Scene

  • The 3-D Content Creation course explores techniques used in the professional game industry to create and render content for real-time 3-D games. Topics covered include geometry, lighting, shading, texturing, the rendering pipeline, the content-creation pipeline, animation, and level editors. Student assignments include creating and animating content with 3-D modeling software and using a level editor to create environments for use in a commercial game engine.
image

Controls

  • WASD – move the camera
  • Mouse to pick up and drag entities
  • PGUP/PGDN – Change the Camera Mode
  • Keys R will toggle viewing Level Render