This is a collection Unreal engine projects of different advance developments of AI programming
Software Used
Languages Used
Unreal engine 4/5 and Visual Studio
C++ and Blueprints
Melee Combat system
Shooter combat system
For Honor combat system
Melee Combat system
I develop this combat system during the making of the Lord of Kings game project.
I will show the gameplay and the programming code used for making this game project.
Gameplay programing/Players(Melee and Range):
Attributes, directional hurt reaction, directional roll,damage trace notifyanim,Targeting System base of Actors and set camera, advance movement inputs, Aiming system, Guard, Combat System, Advance object oriented implementation base of the character type
Shooter combat system
I develop this combat system during the making of the Lord of Kings game project.
I will show the gameplay and the programming code used for making this game project.
Topics cover: C++ clasess, master weapon, fire wepon, Aiming, weapons types, AI system, damge system,
For Honor combat system
I will show the gameplay and the programming code used for making this game project.
Gameplay programing topic:
Attributes, directional Attacks, Multiplayer Attacks directional roll, damage trace notifyanim,Targeting System base of Actors and set camera, advance movement inputs, AI Enemy system, Atacks Blocks, heavy/light attacks, stuns, excecutions, guard break