This is a colection Unreal engine projects of different advance developments of Animation Programming
Software Used
Languages Used
Unreal engine 4/5 and Visual Studio
C++ and Blueprints
Melee Combat system
Shooter combat system
Paintgun shooter game and Weapon custom system(OGL work Example development)
Melee Combat system
I develop this combat system during the making of the Lord of Kings game project.
I will show the gameplay and the programming code used for making this game project.
Gameplay programing/Players(Melee and Range):
Attributes, directional hurt reaction, directional roll,damage trace notifyanim,Targeting System base of Actors and set camera, advance movement inputs, Aiming system, Guard, Combat System, Advance object oriented implementation base of the character type
Shooter combat system
I develop this combat system during the making of the Lord of Kings game project.
I will show the gameplay and the programming code used for making this game project.
Topics cover: C++ clasess, master weapon, fire wepon, Aiming, weapons types, AI system, damge system,
Panitball game early game (OGL)
I will show the gameplay and the programming code used for making this game project.
This is some of the work I was doing during my time in OGL.