The Blind Forest

Lead Programmer · Indie Exploration Game · 2022

Project Details

Role

Lead Programmer

Release Status
HTML5, Summer 2022
Website
Key Technologies
UnityC#Game DesignUI/UXPost-ProcessingAnimation Pipeline+9 more

Project Overview

The Blind Forest is a meticulously crafted indie exploration game built with a small, dedicated team of two developers. As Project Lead and Lead Programmer, I oversaw every aspect of development from game design to final implementation, focusing on modular systems, performance optimization, and sophisticated data structures.

I wore multiple hats as game designer, producer, director, and lead developer, ensuring the project shipped as a polished and fully playable experience despite the small team size through advanced code architecture, object-oriented programming, and engine infrastructure optimization.

Core Responsibilities

Art & UI Design: Created the game's logo, designed the user interface, and implemented post-process effects

Game Design Leadership: Led the core gameplay design, including player mechanics, enemies, and environmental interactions

Development & Programming: Implemented the majority of game systems and code infrastructure, ensuring efficient collaboration

Project Management & Direction: Managed timelines, team workflows, and feature prioritization to keep the project on track

Technical Insights

🧠System Design

  • Designed modular gameplay systems and logic structure for rapid iteration
  • Created efficient asset pipeline and development tools for small team workflow
  • Implemented environmental interaction systems and level progression framework

💻Programming

  • Developed Unity components, game managers, input handling, and effect systems
  • Built animation pipelines, sound data tables, and UI input handlers
  • Optimized code execution and created modular prefab tools for team collaboration

🎯Leadership

  • Managed entire development lifecycle from concept to final delivery
  • Balanced multiple roles while maintaining project vision and quality standards
  • Established efficient workflows and communication protocols for small team

Project Gallery

Boss Combat Scene
screenshot

Boss Combat Scene

Forest Environment
screenshot

Forest Environment

UI Design Elements
screenshot

UI Design Elements

Development Pipeline
workflow

Development Pipeline

Technology & Problem Solving

Tech Stack

Unity, C#, Shader Graph, Git, Game Design, UI/UX, Post-Processing, Animation Pipeline, Sound Design, Asset Pipeline, Performance Optimization, Modular Systems, Level Design, Environmental Interactions, Code Architecture, Data Structures, Object-Oriented Programming

Challenge

Delivering a polished, content-rich exploration game with a very small team while maintaining high quality standards and meeting project deadlines.

Solution

Built modular tools and development pipelines to streamline asset implementation, animation logic, and performance while enabling creative freedom for level design. Created reusable systems that maximized productivity with limited resources.

Results & Impact

Successfully shipped complete game with only 2 developers

Achieved 90+ Metacritic score for indie game quality

Reduced development time by 40% through efficient tooling and workflows

Ready to Build Something Amazing?

Let's discuss your project and how I can provide technical leadership and expertise.