Lead Game Programmer · Competitive Multiplayer FPS · 2024-2025
Lead Game Programmer
New Moons is a competitive multiplayer FPS built in Unreal Engine, featuring advanced networking solutions and precision combat mechanics. As Lead Game Programmer, I led development of core gameplay systems, combat mechanics, and multiplayer infrastructure with focus on responsive online play and fair competitive experiences.
I led development of core gameplay systems and combat mechanics, architected advanced networking solutions including custom state synchronization, lag compensation, and client-side prediction for responsive online play.
Led development of core gameplay systems and combat mechanics for competitive multiplayer FPS
Architected advanced networking solutions, including custom state synchronization, lag compensation, and client-side prediction for responsive online play
Engineered precision hit registration, movement prediction, and anti-cheat validation systems to ensure fairness and low-latency multiplayer experiences
Designed modular weapon and ability systems using the Gameplay Ability System (GAS), supporting custom attributes, recoil logic, and animation states
Unreal Engine 5, C++, Blueprints, GAS, Networking, Multiplayer, Combat Systems, Performance Optimization, Memory Management, Animation Programming, Audio Engineering, Threading, Data Structures, Architecture, Framework, Anti-Cheat, Matchmaking
Creating responsive, fair multiplayer experiences with precision combat mechanics while ensuring low-latency gameplay and preventing cheating in a competitive environment.
Implemented advanced networking solutions with custom state synchronization, lag compensation, and client-side prediction. Designed modular weapon systems using GAS and engineered anti-cheat validation systems for fair competitive play.
Advanced networking solutions with custom state synchronization and lag compensation
Precision hit registration and movement prediction systems for competitive gameplay
Modular weapon and ability systems using GAS with custom attributes and recoil logic
Let's discuss your project and how I can provide technical leadership and expertise.